Fleet
Every hull in the catalogue
A ship is a frame with modules bolted onto it, and that pairing is a doctrine you research before you can build it. The catalogue holds thirty-two of them across five tiers — and the tiers are five ages of the galaxy.
Roles, frames and profiles come straight from the game's own data.
T1
The Great Reunification
The first ships to cross between planets, built in the quiet years after the worlds agreed to speak again.
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Blaster Starter
Quick strikes and resource raids
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Cannon Guardian
Defend colonies and resource nodes
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Colony Ship
Carries the people and the plant needed to make a world yours.
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Drone Scout
Low-cost exploration and scouting
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Launcher Defender
Area defense with guided missiles
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Scout Explorer
Thin hull, good eyes. It goes first so the rest of the fleet does not have to.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Shield Defender
Protect valuable assets and absorb enemy fire
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Spy Probe
A one-way set of eyes: cheap, quiet, and expected not to come back.
T2
The First Moons
Humanity settles the nearest moons. The freighters come back armed, and nobody asks why.
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Blaster Raider
Quick strikes against enemy infrastructure
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Cannon Assault
Break through enemy defenses with armor-piercing weapons
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Drone Support
Keep allied fleets operational and supplied
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Launcher Striker
The first hull built to start a fight rather than survive one. It empties its racks and reloads under fire.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Scout Infiltrator
Disable enemy shields and gather intelligence
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Shield Bulwark
Mobile shield wall for fleet protection
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
T3
The Arms Race
The reach turns interstellar and the tactical intelligences are handed the trigger. They keep it.
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Drone Commander
Fleet-wide coordination and repair operations
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Launcher Artillery
Long-range bombardment and area denial
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Plasma Devastator
Plasma does not care what your armour is made of. Neither does the intelligence aiming it.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
-
Shield Fortress
Anchor the fleet and provide mobile defense
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Siege Titan
Breach fortified defenses with armor-piercing rounds
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Stealth Scout
Deep reconnaissance and shield disruption
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
T4
The Waking Fleets
The fleets become aware of themselves, and the balance holding the systems together comes apart.
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Aegis Barrier
Impenetrable fleet protection and damage mitigation
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Command Carrier
Coordinate fleet operations and provide logistics
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Rapid Interceptor
Hunt down enemy ships and deny escape
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Siegebreaker
Destroy fortified positions and capital ships
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Tempest Barrage
It never sees what it kills. It saturates the coordinates it was given and moves on.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Vanguard Scout
Disable enemy systems and provide deep intelligence
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
T5
The Age of Fusion
The Titans outgrow the minds that drew them. What they are loyal to is no longer a question anyone can answer.
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Annihilator
Obliterate any target with overwhelming firepower
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Apocalypse Platform
Area denial and overwhelming firepower
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Archon Dreadnought
Incinerate entire fleets with concentrated plasma
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Athena Overseer
Total fleet coordination and battlefield dominance
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Eternal Bastion
It does not manoeuvre. The fleet forms up around it, and whatever hits it stops there.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo
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Phantom Operative
A Titan that chose speed. It arrives for one target, and it is gone before the system knows it was there.
Profile
- Hull
- Shield
- Attack
- Defense
- Speed
- Cargo