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Season

Season one is open

The galaxy is live: hex systems to survey, a homeworld to raise, five ages of hulls to research, and fleets that fly on a real clock.

Season one is running. Everything below is in the game right now, not on a roadmap.

A galaxy to survey. Star systems on a hex chart — dwarfs, giants and the occasional black hole. You learn what a system holds by sending something to look at it, and what a world is made of by surveying it.

A homeworld to raise. Mines, refineries, labs and yards, each a level you paid for and a wait you sat through. The queue keeps working after you close the tab.

Five ages of hulls. Thirty-two doctrines across five tiers, and the tiers are five ages of the galaxy — from the first ships that crossed between planets to the Titans that outgrew the people who drew them.

Fifty commanders. One at the head of a fleet, one running a world. From rare upwards they bring something you fire mid-combat; a legendary carries the whole warband.

Alliances, and the people in them. Ranks and permissions, invitations and applications, pacts between alliances, a chat that works, and friends you can actually find.

Fleets fly on a real clock, and they arrive whether you are watching or not. That part is the game.